#pragma once  
#include "cocos2d.h"  
#include "BaseLayer.h"  
USING_NS_CC;
class CreateALayer :public BaseLayer
{
public:
	CreateALayer(void);
	~CreateALayer(void);

	static CreateALayer* create();
	bool init();
	bool onTouchBegan(Touch* touch, Event* event);
	void onTouchMoved(Touch* touch, Event* event);
	void onTouchEnded(Touch* touch, Event* event);

private:
	Sprite* sp;

	//void registerWithTouchDispatcher();
};
